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How does it work?
The analysis engine identifies musical objects such as notes, chords, dynamic expression
markings and so on. In addition, identifies higher level events, including cadences,
modulations, dissonances & resolutions, rhythmic & melodic structures, voice
hierarchy and more...
According to the results of the analysis, the performance processors modify the
instrument's sound parameters to produce an astonishingly human-like expression.
The processors determine values for parameters such as Tempo, MIDI Velocity, Duration,
MIDI Controllers and SysEx algorithms.
The Preset Editor
Editable categories are:
- Local events
- Global settings
- Punctuation elements
Two editable Measure Rhythmic Structure processors set the Tempo and Velocity infrastructure creating
the global rhythmic-feel of humanized play-back.
A range of values can be specified, limited by user-defined number
of beats notes milliseconds EDUs and even by user-defined boundaries. Filters can be applied to
restrict processors to specific MIDI channels, durations and/or notes.
The User can attach any processor to any object, for example, Velocity can be
tied to Pitch and/or Duration.
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